VFS Sound Designers Become First-Ever Game Audio Interns at Electronic Arts
Friday January 28th 2005, 1:07 pm
As Electronic Arts’ first audio-production interns, Sound Design graduates Jeff Middleton and Josh Linton are finding themselves in the right place at the right time. Booming video game sales and the development of new consoles have created an overnight demand for educated sound designers. Having just completed the VFS Game Audio stream, Jeff and Josh fit the bill perfectly.
After viewing their student work, EA’s Senior Audio Director Charles Deenen approached VFS with the idea of creating an internship bridge between the school and Electronic Arts. Deenen’s audio team needed immediate production help and did not have the luxury of time to train new employees.
Because of their Game Audio focus in the Sound Design program, Jeff and Josh were already familiar with the basic systems they need to work at EA, particularly Pro Tools. Deenen had already seen the high quality work VFS students were creating, and was confident that recent graduates could contribute at a professional level.
“I’ve been involved in the judging of the students’ final work every few months,” says Deenen. “This showed me that the work these students do is very high caliber, and they are prepared for the real-world.”
More Than Your Average Internship
Unlike traditional coffee-running internships, Jeff and Josh are playing key roles in the development of sound, dialogue, and music for upcoming titles due to be released soon by EA BlackBox . BlackBox is a sister company of Electronic Arts and is responsible for the popular series Need For Speed , NHL Hitz , and Nascar Thunder .
Jeff works in dialogue placement, “stitching” voice tracks for sequences of the game. In video game audio, stitching not only creates a wider variety of dialogue for each character, but allows the sound designer to manipulate what each character is going to say at a given stage of a game. In addition, Jeff is setting up international recording sessions and will edit and process the dialogue in five different languages.
Meanwhile, Josh is responsible for creating sound effects, music and dialogue. He also works on sound looping, using a Pro Tools system to repeat sound effects with enough subtlety that a player does not detect any repetition. For Josh, designing sound for games is an opportunity to apply his musical talents. “Music reflects what is happening to the player, so there has to be music for every situation,” he says.
Game Audio Stream Paves Way for Co-op Program
As Sound Design students, Jeff and Josh excelled in instructor Leonard Paul’s Advanced Game Audio class. Intrigued by the possibility of designing game audio professionally, Josh decided to complete the program with a demo that would impress gaming companies. “I really wanted to expand the project from Leonard’s class so I wrote up a proposal that detailed what I needed the sound engine to do for my final assignment,” says Josh.
To meet Josh’s needs, Paul created a custom software system which allowed Josh to capture footage from an existing game and add interactive content to it. This enabled Josh to practice specific techniques like looping sounds, creating music, and mixing dialogue. The outcome was a rendition of the sound production from the video game The Chronicles of Riddick. “Josh did great work on his final project. He has the right attitude, drive, and talent to do well anywhere,” says Leonard.
For his project, Jeff designed the sound effects and music for a classical animation piece entitled A Night in the Gilman. Practicing with Pro Tools helped Jeff get comfortable with the basic systems he needed for game audio. “The main program I use now [at EA] is Pro Tools,” says Jeff. “But because the Sound Design program is so universal, I’m also able to pick up the in-house programs very quickly.”
Jeff and Josh’s success as interns is likely to pave the way for more VFS students to launch their game audio careers at EA. “I see a great opportunity to merge a co-op situation with VFS because the students have worked out great so far,” says Deenen. “They are eager to perform and learn and I see a great future for Jeff and Josh in the gaming industry.”